Subnautica 2 Biomods: Types and Required Bioscans
77 biomods in 4 types, each with what it does and the bioscans it needs. Search by name or effect, filter by type or by the creature you scan.
Data from the game files, build 0.10.0 (May 2026); later patches may differ.
All 77 biomods
77 of 77 biomods
Active (8)

Chum Cloud
Release a cloud of delicious bait to distract predators
Type: Active
Required bioscans: Toxic Sponge, Houndgar

Dash
Dash in any direction to avoid predators or hazards
Type: Active
Required bioscans: none listed

Electric Discharge
Emit an 800 volt electric shock to deter medium and large predators
Type: Active
Required bioscans: Electric Geordie

Ferrokinesis
Attract nearby metal
Type: Active
Required bioscans: Geordie, Water Slug

Pathfinder
Release a trail of pheremones you can follow to find your way
Type: Active
Required bioscans: none listed

Predator Sense
Detect nearby threats with specialized hair cells
Type: Active
Required bioscans: Nibbler Mango

Sonic Echo
Emit a sonar pulse to highlight nearby resources
Type: Active
Required bioscans: Collector Leviathan

Technological Sensitivity
Detect nearby human technology
Type: Active
Required bioscans: Geordie
Passive (15)

Bioluminescence
Glow in the dark
Type: Passive
Required bioscans: Sandspear, Electric Geordie

Camouflage
Become invisible to predators while not moving
Type: Passive
Required bioscans: Bullethead

Dermal Garden
Slowly grow nutritious algae on your skin
Type: Passive
Required bioscans: Needler Mango

Dive Bladder
Sink more quickly when descending feet first
Type: Passive
Required bioscans: Nibbler Mango

Filter Feeding
Gain food by swimming
Type: Passive
Required bioscans: Geordie

Homing Sense
Detect nearby bases with electrical power
Type: Passive
Required bioscans: Surge Jelly, Hammerhead

Oxygen Control
Slows oxygen consumption when not moving
Type: Passive
Required bioscans: none listed

Oxygen Therapy
Slowly regain health when at full oxygen
Type: Passive
Required bioscans: Geordie, Halfmoon, Water Slug

Rheo-Taxi
Currents do not affect you.
Type: Passive
Required bioscans: Nibbler Mango

Sea Skimmer
Swim faster when close to underwater surfaces or the seafloor
Type: Passive
Required bioscans: none listed

Slow Metabolism
Your microbiome becomes more efficient making food loss slower.
Type: Passive
Required bioscans: Nibbler Mango

Snorkeling
Reduce oxygen use while swimming near the surface
Type: Passive
Required bioscans: Nibbler Mango

Threat Sense
Detect nearby threats with specialized hair cells
Type: Passive
Required bioscans: Hoverthorn

Water Retention
Gain more water from all sources with enlarged, orca-like kidneys
Type: Passive
Required bioscans: Coral Crab

Water Secretion
Slowly fills a water packet by filtering fresh water from the sea
Type: Passive
Required bioscans: Water Slug
Positive (47)

Aerated Feast
Whenever you surface, gain food
Type: Positive
Required bioscans: none listed

Aquatic Reserves
If your Thirst reaches 0 you gain 10 Thirst. 20s cooldown
Type: Positive
Required bioscans: none listed

Battery Charger
While not submerged, recharge the held tool's battery
Type: Positive
Required bioscans: none listed

Chitin Layer
Take half damage from hostile lifeforms
Type: Positive
Required bioscans: none listed

Coolant Exhalation
Substantially increase Scan and Repair speed
Type: Positive
Required bioscans: none listed

Copper Finder
When close to copper, highlight any copper that is near
Type: Positive
Required bioscans: none listed

Current Exit Boost
When leaving a Current, increase move speed significantly for 5s. 20s cooldown.
Type: Positive
Required bioscans: none listed

Current Rider
When entering a current, increase move speed significantly for a little while.
Type: Positive
Required bioscans: none listed

Dash Grab
On dash, harvest in a large radius
Type: Positive
Required bioscans: none listed

Deep Dive
On submerge, dive rapidly for a short period
Type: Positive
Required bioscans: none listed

Diving Reflex
Whenever you run out of Oxygen, you are rapidly shot upwards for a short duration
Type: Positive
Required bioscans: none listed

Enhanced Pupils
Activate night vision while holding a mineral
Type: Positive
Required bioscans: none listed

Fast-twitch Optimization
Dash consumes much less Oxygen
Type: Positive
Required bioscans: none listed

Food Bank
Eat or drink to pacify & lure creatures
Type: Positive
Required bioscans: none listed

Gold Finder
When close to gold, highlight any gold that is near
Type: Positive
Required bioscans: none listed

Heat Resistance
On enter heat gain Mild Heat Resistance
Type: Positive
Required bioscans: none listed

Heavy Gills
Consume less oxygen while swimming in currents.
Type: Positive
Required bioscans: none listed

Hyper Mitochondria
Regenerate health when losing hunger
Type: Positive
Required bioscans: none listed

Hypnotize
Stun creatures on stop
Type: Positive
Required bioscans: none listed

Invisible
Become invisible to creatures for a while after stopping
Type: Positive
Required bioscans: none listed

Invisible Dash
Become invisible to creatures for a while after dashing
Type: Positive
Required bioscans: none listed

Lit Lamp
Emit Light On Stop
Type: Positive
Required bioscans: none listed

Litholfactory Sense
Hold a mineral to sense more of it
Type: Positive
Required bioscans: none listed

Metabolic Oxygenation
Restore oxygen when eating
Type: Positive
Required bioscans: none listed

Mineral Nibbler
Nibble minerals for sustenance
Type: Positive
Required bioscans: none listed

Oxygen Adsorption
Extend oxygen by 15 seconds
Type: Positive
Required bioscans: none listed

Oxygen Reprieve
When getting oxygen from an Oxygen Plant, do not consume oxygen for a short period
Type: Positive
Required bioscans: none listed

Oxygenated Heat Resistance
Gain Substantial Heat Resistance from Oxygen Plants
Type: Positive
Required bioscans: none listed

Plankton Breathing
You can breathe plankton (present in water currentrs).
Type: Positive
Required bioscans: none listed

Plant Based
Consume plant matter for food and water
Type: Positive
Required bioscans: none listed

Powerful Kicks
Swim faster for a short period after submerging
Type: Positive
Required bioscans: none listed

Powerful Kicks - Cave Variant
Swim faster for a short period after getting oxygen from an Oxygen Plant
Type: Positive
Required bioscans: none listed

Powerful Kicks - Temperature Variant
Swim faster in extreme temperature
Type: Positive
Required bioscans: none listed

Pressurized Lungs
You are immune to breathing penalties encountered below 100m.
Type: Positive
Required bioscans: none listed

Pseudo Gills
Dash restores a small amount of oxygen.
Type: Positive
Required bioscans: none listed

Regeneration
If damaged you heal 15 health every 15 seconds.
Type: Positive
Required bioscans: none listed

Regenerative Breath
You regenerate some health whenever you consume oxygen.
Type: Positive
Required bioscans: none listed

Restore Water in Heat
Increase max water and restore in heat
Type: Positive
Required bioscans: none listed

Roar
Roar on dash
Type: Positive
Required bioscans: none listed

Shock Absorber
When shocked, restore oxygen
Type: Positive
Required bioscans: none listed

Shock Proof
While in movement, you are immune to electrical damage
Type: Positive
Required bioscans: none listed

Silver Finder
When close to silver, highlight any silver that is near
Type: Positive
Required bioscans: none listed

Slow-twitch Optimization
Consume food and water 50% slower
Type: Positive
Required bioscans: none listed

Suit Gills
When your oxygen gets below 30 you regenerate O2 at a rate of 5/s for 5s. 60s cooldown
Type: Positive
Required bioscans: none listed

Temperature Reprieve
Do not consume oxygen in extreme temperature
Type: Positive
Required bioscans: none listed

Tidal Defense
Afering Current, take nearly no damage for a while
Type: Positive
Required bioscans: none listed

Titanium Generator
Add 1 titanium to inventory if not already in inventory
Type: Positive
Required bioscans: none listed
Negative (7)

Fast Urology
You consume water at double the rate.
Type: Negative
Required bioscans: none listed

Gelatinous Skin
When you take damage you are vulnerable, taking an additional 15% damage from all sources for 10s. 60s cooldown.
Type: Negative
Required bioscans: none listed

Hemophiliac
When damaged you take an additional 2 health loss every second for 10s. 30s cooldown
Type: Negative
Required bioscans: none listed

Jellied Legs
Swim 25% slower for 8s after submerging. 30s cooldown
Type: Negative
Required bioscans: none listed

Maladapted
Your body needs human sources of food, water and air.
Type: Negative
Required bioscans: none listed

Small Stomach
Your maximum hunger value is decreased by 25.
Type: Negative
Required bioscans: none listed

So Hungry
You consume food at double the rate.
Type: Negative
Required bioscans: none listed
Bioscans (19)
The bioscan entries in the files and the biomods that list each as a requirement.
Bullethead
Needed by 1: Camouflage
Collector Leviathan
Needed by 1: Sonic Echo
Coral Crab
Needed by 1: Water Retention
Electric Geordie
Needed by 2: Bioluminescence, Electric Discharge
Geordie
Needed by 4: Ferrokinesis, Filter Feeding, Oxygen Therapy, Technological Sensitivity
Great Jaw
No biomod lists it as a requirement in this build.
Halfmoon
Needed by 1: Oxygen Therapy
Hammerhead
Needed by 1: Homing Sense
Houndgar
Needed by 1: Chum Cloud
Hoverthorn
Needed by 1: Threat Sense
Marrowbreach
No biomod lists it as a requirement in this build.
Mimic Pylon
No biomod lists it as a requirement in this build.
Needler Mango
Needed by 1: Dermal Garden
Nibbler Mango
Needed by 5: Dive Bladder, Predator Sense, Rheo-Taxi, Slow Metabolism, Snorkeling
Pneuma
No biomod lists it as a requirement in this build.
Sandspear
Needed by 1: Bioluminescence
Surge Jelly
Needed by 1: Homing Sense
Toxic Sponge
Needed by 1: Chum Cloud
Water Slug
Needed by 3: Ferrokinesis, Oxygen Therapy, Water Secretion
About these biomods
The files sort biomods into four types: Active, Passive, Positive and Negative. 19 of the 77 list at least one required bioscan; the rest list none in this build. Internal test entries are left out. Each bioscan is a creature or plant entry, shown by its in-game name.