Skip to main content

Subnautica 2 Biomods: Types and Required Bioscans

77 biomods in 4 types, each with what it does and the bioscans it needs. Search by name or effect, filter by type or by the creature you scan.

Data from the game files, build 0.10.0 (May 2026); later patches may differ.

All 77 biomods

77 of 77 biomods

Needs bioscan:

Active (8)

  • Chum Cloud

    Release a cloud of delicious bait to distract predators

    Type: Active

    Required bioscans: Toxic Sponge, Houndgar

  • Dash

    Dash in any direction to avoid predators or hazards

    Type: Active

    Required bioscans: none listed

  • Electric Discharge

    Emit an 800 volt electric shock to deter medium and large predators

    Type: Active

    Required bioscans: Electric Geordie

  • Ferrokinesis

    Attract nearby metal

    Type: Active

    Required bioscans: Geordie, Water Slug

  • Pathfinder

    Release a trail of pheremones you can follow to find your way

    Type: Active

    Required bioscans: none listed

  • Predator Sense

    Detect nearby threats with specialized hair cells

    Type: Active

    Required bioscans: Nibbler Mango

  • Sonic Echo

    Emit a sonar pulse to highlight nearby resources

    Type: Active

    Required bioscans: Collector Leviathan

  • Technological Sensitivity

    Detect nearby human technology

    Type: Active

    Required bioscans: Geordie

Passive (15)

  • Bioluminescence

    Glow in the dark

    Type: Passive

    Required bioscans: Sandspear, Electric Geordie

  • Camouflage

    Become invisible to predators while not moving

    Type: Passive

    Required bioscans: Bullethead

  • Dermal Garden

    Slowly grow nutritious algae on your skin

    Type: Passive

    Required bioscans: Needler Mango

  • Dive Bladder

    Sink more quickly when descending feet first

    Type: Passive

    Required bioscans: Nibbler Mango

  • Filter Feeding

    Gain food by swimming

    Type: Passive

    Required bioscans: Geordie

  • Homing Sense

    Detect nearby bases with electrical power

    Type: Passive

    Required bioscans: Surge Jelly, Hammerhead

  • Oxygen Control

    Slows oxygen consumption when not moving

    Type: Passive

    Required bioscans: none listed

  • Oxygen Therapy

    Slowly regain health when at full oxygen

    Type: Passive

    Required bioscans: Geordie, Halfmoon, Water Slug

  • Rheo-Taxi

    Currents do not affect you.

    Type: Passive

    Required bioscans: Nibbler Mango

  • Sea Skimmer

    Swim faster when close to underwater surfaces or the seafloor

    Type: Passive

    Required bioscans: none listed

  • Slow Metabolism

    Your microbiome becomes more efficient making food loss slower.

    Type: Passive

    Required bioscans: Nibbler Mango

  • Snorkeling

    Reduce oxygen use while swimming near the surface

    Type: Passive

    Required bioscans: Nibbler Mango

  • Threat Sense

    Detect nearby threats with specialized hair cells

    Type: Passive

    Required bioscans: Hoverthorn

  • Water Retention

    Gain more water from all sources with enlarged, orca-like kidneys

    Type: Passive

    Required bioscans: Coral Crab

  • Water Secretion

    Slowly fills a water packet by filtering fresh water from the sea

    Type: Passive

    Required bioscans: Water Slug

Positive (47)

  • Aerated Feast

    Whenever you surface, gain food

    Type: Positive

    Required bioscans: none listed

  • Aquatic Reserves

    If your Thirst reaches 0 you gain 10 Thirst. 20s cooldown

    Type: Positive

    Required bioscans: none listed

  • Battery Charger

    While not submerged, recharge the held tool's battery

    Type: Positive

    Required bioscans: none listed

  • Chitin Layer

    Take half damage from hostile lifeforms

    Type: Positive

    Required bioscans: none listed

  • Coolant Exhalation

    Substantially increase Scan and Repair speed

    Type: Positive

    Required bioscans: none listed

  • Copper Finder

    When close to copper, highlight any copper that is near

    Type: Positive

    Required bioscans: none listed

  • Current Exit Boost

    When leaving a Current, increase move speed significantly for 5s. 20s cooldown.

    Type: Positive

    Required bioscans: none listed

  • Current Rider

    When entering a current, increase move speed significantly for a little while.

    Type: Positive

    Required bioscans: none listed

  • Dash Grab

    On dash, harvest in a large radius

    Type: Positive

    Required bioscans: none listed

  • Deep Dive

    On submerge, dive rapidly for a short period

    Type: Positive

    Required bioscans: none listed

  • Diving Reflex

    Whenever you run out of Oxygen, you are rapidly shot upwards for a short duration

    Type: Positive

    Required bioscans: none listed

  • Enhanced Pupils

    Activate night vision while holding a mineral

    Type: Positive

    Required bioscans: none listed

  • Fast-twitch Optimization

    Dash consumes much less Oxygen

    Type: Positive

    Required bioscans: none listed

  • Food Bank

    Eat or drink to pacify & lure creatures

    Type: Positive

    Required bioscans: none listed

  • Gold Finder

    When close to gold, highlight any gold that is near

    Type: Positive

    Required bioscans: none listed

  • Heat Resistance

    On enter heat gain Mild Heat Resistance

    Type: Positive

    Required bioscans: none listed

  • Heavy Gills

    Consume less oxygen while swimming in currents.

    Type: Positive

    Required bioscans: none listed

  • Hyper Mitochondria

    Regenerate health when losing hunger

    Type: Positive

    Required bioscans: none listed

  • Hypnotize

    Stun creatures on stop

    Type: Positive

    Required bioscans: none listed

  • Invisible

    Become invisible to creatures for a while after stopping

    Type: Positive

    Required bioscans: none listed

  • Invisible Dash

    Become invisible to creatures for a while after dashing

    Type: Positive

    Required bioscans: none listed

  • Lit Lamp

    Emit Light On Stop

    Type: Positive

    Required bioscans: none listed

  • Litholfactory Sense

    Hold a mineral to sense more of it

    Type: Positive

    Required bioscans: none listed

  • Metabolic Oxygenation

    Restore oxygen when eating

    Type: Positive

    Required bioscans: none listed

  • Mineral Nibbler

    Nibble minerals for sustenance

    Type: Positive

    Required bioscans: none listed

  • Oxygen Adsorption

    Extend oxygen by 15 seconds

    Type: Positive

    Required bioscans: none listed

  • Oxygen Reprieve

    When getting oxygen from an Oxygen Plant, do not consume oxygen for a short period

    Type: Positive

    Required bioscans: none listed

  • Oxygenated Heat Resistance

    Gain Substantial Heat Resistance from Oxygen Plants

    Type: Positive

    Required bioscans: none listed

  • Plankton Breathing

    You can breathe plankton (present in water currentrs).

    Type: Positive

    Required bioscans: none listed

  • Plant Based

    Consume plant matter for food and water

    Type: Positive

    Required bioscans: none listed

  • Powerful Kicks

    Swim faster for a short period after submerging

    Type: Positive

    Required bioscans: none listed

  • Powerful Kicks - Cave Variant

    Swim faster for a short period after getting oxygen from an Oxygen Plant

    Type: Positive

    Required bioscans: none listed

  • Powerful Kicks - Temperature Variant

    Swim faster in extreme temperature

    Type: Positive

    Required bioscans: none listed

  • Pressurized Lungs

    You are immune to breathing penalties encountered below 100m.

    Type: Positive

    Required bioscans: none listed

  • Pseudo Gills

    Dash restores a small amount of oxygen.

    Type: Positive

    Required bioscans: none listed

  • Regeneration

    If damaged you heal 15 health every 15 seconds.

    Type: Positive

    Required bioscans: none listed

  • Regenerative Breath

    You regenerate some health whenever you consume oxygen.

    Type: Positive

    Required bioscans: none listed

  • Restore Water in Heat

    Increase max water and restore in heat

    Type: Positive

    Required bioscans: none listed

  • Roar

    Roar on dash

    Type: Positive

    Required bioscans: none listed

  • Shock Absorber

    When shocked, restore oxygen

    Type: Positive

    Required bioscans: none listed

  • Shock Proof

    While in movement, you are immune to electrical damage

    Type: Positive

    Required bioscans: none listed

  • Silver Finder

    When close to silver, highlight any silver that is near

    Type: Positive

    Required bioscans: none listed

  • Slow-twitch Optimization

    Consume food and water 50% slower

    Type: Positive

    Required bioscans: none listed

  • Suit Gills

    When your oxygen gets below 30 you regenerate O2 at a rate of 5/s for 5s. 60s cooldown

    Type: Positive

    Required bioscans: none listed

  • Temperature Reprieve

    Do not consume oxygen in extreme temperature

    Type: Positive

    Required bioscans: none listed

  • Tidal Defense

    Afering Current, take nearly no damage for a while

    Type: Positive

    Required bioscans: none listed

  • Titanium Generator

    Add 1 titanium to inventory if not already in inventory

    Type: Positive

    Required bioscans: none listed

Negative (7)

  • Fast Urology

    You consume water at double the rate.

    Type: Negative

    Required bioscans: none listed

  • Gelatinous Skin

    When you take damage you are vulnerable, taking an additional 15% damage from all sources for 10s. 60s cooldown.

    Type: Negative

    Required bioscans: none listed

  • Hemophiliac

    When damaged you take an additional 2 health loss every second for 10s. 30s cooldown

    Type: Negative

    Required bioscans: none listed

  • Jellied Legs

    Swim 25% slower for 8s after submerging. 30s cooldown

    Type: Negative

    Required bioscans: none listed

  • Maladapted

    Your body needs human sources of food, water and air.

    Type: Negative

    Required bioscans: none listed

  • Small Stomach

    Your maximum hunger value is decreased by 25.

    Type: Negative

    Required bioscans: none listed

  • So Hungry

    You consume food at double the rate.

    Type: Negative

    Required bioscans: none listed

Bioscans (19)

The bioscan entries in the files and the biomods that list each as a requirement.

  • Bullethead

    Needed by 1: Camouflage

  • Collector Leviathan

    Needed by 1: Sonic Echo

  • Coral Crab

    Needed by 1: Water Retention

  • Electric Geordie

    Needed by 2: Bioluminescence, Electric Discharge

  • Geordie

    Needed by 4: Ferrokinesis, Filter Feeding, Oxygen Therapy, Technological Sensitivity

  • Great Jaw

    No biomod lists it as a requirement in this build.

  • Halfmoon

    Needed by 1: Oxygen Therapy

  • Hammerhead

    Needed by 1: Homing Sense

  • Houndgar

    Needed by 1: Chum Cloud

  • Hoverthorn

    Needed by 1: Threat Sense

  • Marrowbreach

    No biomod lists it as a requirement in this build.

  • Mimic Pylon

    No biomod lists it as a requirement in this build.

  • Needler Mango

    Needed by 1: Dermal Garden

  • Nibbler Mango

    Needed by 5: Dive Bladder, Predator Sense, Rheo-Taxi, Slow Metabolism, Snorkeling

  • Pneuma

    No biomod lists it as a requirement in this build.

  • Sandspear

    Needed by 1: Bioluminescence

  • Surge Jelly

    Needed by 1: Homing Sense

  • Toxic Sponge

    Needed by 1: Chum Cloud

  • Water Slug

    Needed by 3: Ferrokinesis, Oxygen Therapy, Water Secretion

About these biomods

The files sort biomods into four types: Active, Passive, Positive and Negative. 19 of the 77 list at least one required bioscan; the rest list none in this build. Internal test entries are left out. Each bioscan is a creature or plant entry, shown by its in-game name.

Looking for the materials to craft? See crafting and items.