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The Planet Crafter Terraformation Calculator

Pick a planet, add your machines, fuses and rockets, and see oxygen, heat, pressure and biomass per second, the total Ti per second and how long the next stage takes.

Read from the game files, build 2.103.

Planet

Add machines

24 of 49 machines, type to narrow

Your machines (0)

Nothing yet. Tap a machine above. The result updates as you go.

Rockets launched

Each rocket multiplies the whole planet's output of one unit. Rockets of the same unit add up.

  • Seed spreader rocket+10× Oxygen each
  • T2 Oxygen Rocket+60× Oxygen each
  • Asteroid attraction rocket+10× Heat each
  • T2 Asteroid attraction rocket+60× Heat each
  • Magnetic field protection rocket+10× Pressure each
  • T2 Magnetic field protection rocket+60× Pressure each
  • Plant Rocket+12.5× Plants each
  • T2 Plant Rocket+60× Plants each
  • Insect spreader rocket+15× Insects each
  • T2 Insect spreader rocket+60× Insects each
  • Animals spreader rocket+17.5× Animals each
  • Purification rocket+10× Purification each
Your current values (optional)

For the time to the next stage. Type numbers as the game shows them in its base unit, or with k, M, G, T, P, E (1.5G = 1,500,000,000). Ti is the sum of the parts; a typed Ti total wins.

Current Ti used: none typed, counting from 0.

Prime stages

StageTi neededTime at this rate
0. Barren0reached
1. Blue Sky (next)175knever at this rate
2. Clouds350knever at this rate
3. Rain875knever at this rate
4. Liquid Water3Mnever at this rate
5. Lakes50Mnever at this rate
6. Moss200Mnever at this rate
7. Flora700Mnever at this rate
8. Trees2Gnever at this rate
9. Insects8Gnever at this rate
10. Breathable atmosphere32Gnever at this rate
11. Fish120Gnever at this rate
12. Amphibians425Gnever at this rate
13. Mammals1.25Tnever at this rate
14. Complete terraformation4Tnever at this rate

How the Ti per second is counted

The game adds up the per-second gain of oxygen, heat, pressure and biomass (plants, insects and animals together); Purification joins once its level is above 0. Ti per second is that plain sum, and the stages on each planet are thresholds on the running Ti total, as stored in the game files.

A fuse or a seed, larva or egg held in a machine adds to that one machine's multiplier and replaces the base 1. A rocket multiplies the whole planet's output of one unit. Machines are counted fully powered, and the rate is taken as constant, so the time to a stage is an estimate: build more and it drops.

The files do not say how many machines one fuse reaches or which machine takes which seed, so you set both yourself. Numbers are read from the game files, build 2.103. See the planets and stages, the structures and the crafting calculator.