Silksong Hunter's Journal: How to Complete It
The Hunter's Journal has 237 records, and together they ask for 2,840 kills. Each record asks for 1 to 80: 42 need a single kill and the heaviest, Muckmaggot, needs 80. Clear the one-kill records first, then go area by area.
- Records237each with its own kill count
- Kills in all2,840added over every record
- One kill each42done on the first defeat
- Most kills asked80Muckmaggot
Most Journal pages are one long list of enemies. This one turns the records into an order of work: how big the job is, what to clear first, how to split the rest by area and which records to leave for last. Every number is the kill count on the record in the game data.
On this page
Step 1: Know the size of the job
The game data holds 237 Hunter's Journal records. Each record has its own kill count, from 1 to 80, and the counts add up to 2,840. Most records sit at a few round numbers.
| Kills a record asks | Records |
|---|---|
| 1 | 42 |
| 10 | 40 |
| 15 | 28 |
| 20 | 24 |
| 25 | 21 |
Step 2: Clear the one-kill records
42 records ask for a single kill, so each is done the first time you defeat that enemy. They need no farming; the work is only meeting the enemy once. The full list, with every record's count, is on the enemies page.
Step 3: Go area by area
Each record lists the areas where its enemy stands in the game data. 84 records stand in more than one area, so clearing an area also moves others forward. These areas hold the most records:
| Area | Records |
|---|---|
| The Citadel | 42 |
| Far Fields | 27 |
| Memory | 21 |
| Sinner’s Road | 21 |
| Greymoor | 20 |
| The Marrow | 19 |
| Shellwood | 18 |
| Whispering Vaults | 16 |
What the map shows
The journal layer has 203 pins, one per enemy in the room that holds most of them, so you can see where an enemy stands before you go.
Step 4: Keep the heavy records for last
The ten records with the highest kill counts are below.
| Enemy | Kills | Areas |
|---|---|---|
| Muckmaggot | 80 | not placed in our data |
| Sandcarver | 40 | not placed in our data |
| Pilgrim Groveller | 35 | Mosshome, The Marrow, Far Fields |
| Pilgrim Pouncer | 35 | Mosshome, The Marrow, Far Fields |
| Skull Scuttler | 35 | The Marrow, Far Fields, The Abyss |
| Beastfly | 30 | Deep Docks, The Marrow, Hunter’s March |
| Choir Pouncer | 30 | The Citadel, Whispering Vaults |
| Drapefly | 30 | The Citadel, Underworks, Whispering Vaults |
| Garpid | 30 | not placed in our data |
| Mawling | 30 | Moss Grotto, Weavenest Atla, The Citadel |
Step 5: Chase the records with no place
27 records have no area in our data, among them the two heaviest, Muckmaggot and Sandcarver. The game data does not say where their enemies stand, so this page does not guess. They are on the enemies page with their kill counts.
Common mistakes
- Treating the list as 100%. The data this page reads does not say which of the 237 records the game counts toward completion.
- Farming a heavy record first. A record that asks 80 kills needs more kills than all 42 one-kill records put together, so clear those first.
- Trusting an area as the only place. 84 records list more than one area.
About these numbers
These pages read the game files of build 1.0.30000 (patch 1.0.30000, 16 March 2026).
Kill counts and names are the Hunter's Journal records of build 1.0.30000. For the other collections, see the Mask Shard guide (21 shards).
Pages to keep open
Related pages
Sources
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