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ParYurii Luzhko

50 skills · 151 pts total

Enshrouded Mage Skill Tree

Ranged casters. Lean into Fire, Ice, Lightning, and Healing — stack INT + Spirit, pair with Sun Aura and Counterstrike to survive at range.

About the Mage archetype

Mage is Enshrouded's spell-DPS archetype — the blue colour-coded skill tree at the top of the wheel. You scale via Intelligence + spell-power passives, your damage rotation revolves around Fireball / Frost / Lightning, and your survivability comes from the Healer sub-tree's auras. The trade-off vs Warrior or Ranger is gear gating: Mage damage caps at your Spellbook drops, which only get strong once you start clearing Sun Temples in Kindlewastes and Hollow Halls in Veilwater Basin. Solo Mage is viable but slower in the early game; co-op Mage is the highest-impact role in 3-4 player Hollow Halls runs.

Hallmark skills

  • Begone (Trickster)Cheap 1-point knockback that solves the early-game 'fell warband closed on me' problem before you have spell power
  • Radiant Aura (Healer)Group-heal aura that turns co-op runs from possible to easy; mid-game power spike
  • Eagle Eye (Ranger cross)Crit scaling that stacks with spell damage — 1pt out-of-tree spend most builds make
  • Crash Down Attack (Battlemage)Hybrid melee/spell finisher that solves the 'staff has no melee' problem in tight corridors
  • Martyr (Healer)Late-game co-op carry — sacrificial heal that turns a wipe into a comeback

Mage hybridises best with Healer (same blue tree, no point-tax) and Battlemage for melee survivability. Cross-tree into Tank (Battlemage/Tank bridge) for solo Hollow Halls. Avoid full Wizard pure-DPS until you have spellbook drops or you'll feel under-powered in mid-game.

Stay Mage if you enjoy the cooldown-juggling spell rotation. Swap into Ranger or Warrior if your group already has spell-DPS and needs a different role.

Mage starter builds by level

Progression-tier picks for the most-efficient Mage build at each milestone. Click any tier to open the planner pre-filtered.

  • Begone + Wizard's basic spell-power node — survive the Springlands

  • Add Eagle Eye + Wizard's Fireball line — clear Revelwood content

  • Pivot into Healer for Radiant Aura — start Sun Temple runs

  • Battlemage cross-tree for survivability — Hollow Halls in Albaneve / Veilwater

Mage sub-trees (4)

The Mage family splits into 4 sub-archetypes. Open one for the filtered skill list + per-sub-tree FAQ.

Featured Mage builds

All Mage skills by unlock cost

Grouped by skill-point cost — the wiki ships no formal tier metadata, so cost is the most reliable progression signal. Click a skill to open its page (description, related skills, builds using it).

2 skill points · 16 skills

3 skill points · 19 skills

Mage skill tree FAQ

What does the Mage archetype focus on in Enshrouded?

Mage focuses on spell-based ranged damage + utility — Fireball, Frost, Lightning, group heals via the Healer sub-tree. It has 50 skills costing a total of 151 skill points across 4 sub-trees: Trickster, Wizard, Healer, Battlemage.

What's the best starter build for Mage in Enshrouded?

Start with Begone (Trickster, 1pt) for crowd control, grab basic Wizard spell-power nodes, then sprint to Radiant Aura (Healer) for survivability around level 15. Once you hit roughly character level 25, switch to the appropriate Hollow Halls boss-farm rotation to top up gear.

Can you mix Mage with other archetypes in Enshrouded?

Yes — skill points respect archetype boundaries but you can spend them across multiple trees freely. Mage mixes best with its sibling sub-trees (Trickster, Wizard, Healer, Battlemage) since the wiki places them on the same colour-coded branch; cross-tree hybrids like Healer/Battlemage or Tank/Warrior are explicitly designed by the wiki structure.

Which weapons pair best with Mage in Enshrouded?

Mage pairs with staves, wands, spellbooks (drop from Sun Temples + Hollow Halls). See /enshrouded/weapons for the full weapon catalog filtered by category, plus /enshrouded/builds for preset loadouts targeting Mage playstyles.

How many skill points to fully unlock the Mage tree?

Fully unlocking every Mage skill costs 151 points across 50 skills. The level cap gives you ~80 points so full unlock isn't possible — you spec into a sub-tree (Trickster, Wizard, Healer, Battlemage) and use Flame Altar respecs to experiment.

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