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ParYurii Luzhko
MageA tierIntermediateUpdate 8

Healer Support

Co-op cleric. Healer line + Healing Revive + Waters of Life keep the squad upright; Sun Aura + Radiant Aura push passive sustain.

Any · 2-4 player co-op8 skills · 18 ptsLast verified
Open in radial planner

Skills in this build

Stat priority

Primary
Spirit — scales every healing output and your mana pool simultaneously.
Secondary
INT — gives you something to do between heal windows; chip damage matters.

Recommended weapons

Primary
Healing-focused staff (cast-speed > raw damage).
Secondary
Wand for when mana is rationed; faster cast = more frequent small heals.

Armor

Light cloth with Spirit/INT bonuses. Movement matters more than armor — you can't heal from the ground.

Food & consumables

  • Mana-regen tea (constant)
  • Spirit-boost stew before boss pulls
  • Bandages — backup heal for when mana is dry

Playstyle

Position behind the tank, never closer. Keep Sun Aura + Radiant Aura up at all times — they're free passive heals. Prioritise the tank > DPS > yourself; if the tank dies the team wipes. Healing Revive saves an entire wipe — keep it for emergencies. The hardest part is mana management: cast small/often rather than save for big heals.

Strengths & weaknesses

Pros

  • The build that turns 4-player co-op from 'survive' to 'farm'
  • Passive auras buff the whole squad without any actions on your part
  • Healing Revive is a wipe-saver in boss fights

Cons

  • Solo-unfriendly — no damage means no progression by yourself
  • Mana-starved if you don't optimise food + cast cadence
  • Squishy; one misposition = dead healer = wipe

Synergies & counters

Pairs with

  • · Tank that pulls aggro and lets you free-cast
  • · Burst DPS (Ranger Sniper, Necromancer) — your heals enable their glass-cannon plays

Struggles against

  • · Solo play; the build needs a squad
  • · Bosses with healer-targeting AoE (rare but exists)

Level-by-level skill order

Suggested progression by level band. The planner enforces the 184-point cap; click any skill to jump to its detail page.

Level bandSkillTreeCost
Lv 1-15SpiritMage1p
HealerMage2p
Sun AuraMage2p
Lv 15-30Healer IiMage2p
Healing ReviveMage2p
Waters Of LifeMage2p
Lv 30-45Radiant AuraMage3p
Life BurstMage4p
Why pick these skills in this order (expand per-band focus)

Lv 1-15

Spirit pips + Healer line. Sun Aura is the always-on freebie.

Lv 15-30

HEALER_II for capacity, HEALING_REVIVE for emergencies.

Lv 30-45

RADIANT_AURA + LIFE_BURST as the AoE-heal capstones.

FAQ

Can I solo with this build?
Technically yes, practically no. The build has no damage output — you'll outheal Springlands trash but die to anything that needs killing fast. If you want a solo-capable variant, consider Battlemage Hybrid.
Best staff for the healer?
Whichever staff has the highest cast speed at your Flame level. Heal output scales with Spirit + skill investment, not staff base damage.
Should I learn Necromancer for self-healing?
Tempting but no — Necromancer trades Spirit pips for INT scaling, which means worse heals AND worse damage. Stick to the support kit; the squad's DPS already handles damage.

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Update history2 entries
  1. 6d057d2feat(enshrouded): ship deferred steal-list — T2-8 + T3-4 + T3-8
  2. 5e41f4cfeat(enshrouded): Tier 3 competitor steal-list — content density + AIO citation patterns

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