Enshrouded Hollow Bosses
Shroud-born horrors that emerged after the Fall.
The Hollow set bridges mid- and end-game; they're not the tankiest fights, but their unpredictable behavior arcs reward kiting and ranged builds.
The Hollow faction in Enshrouded
The Hollow are Shroud-born horrors — entities that emerged after the Fall, made of corrupted Shroud-energy given humanoid form. They bridge the mid-to-late game progression: stronger than the early Revelwood encounters but not the tank-spike of the Albaneve Fell set. The wiki documents a single Hollow boss currently (Hollow Cyclops), but the Hollow faction tag also overlaps with several Hollow Halls dungeon mini-bosses that share the Shroud-resistant damage profile.
The Hollow set's signature is unpredictable behavior arcs — the Hollow Cyclops doesn't follow the standard Cyclops boulder rhythm; its swings come faster and the recovery window is narrower. That mechanical change rewards ranged kiting and Mage builds with mobility skills (Blink, Updraft) more than a pure tank approach. Bring weapons that deal Effective damage per the resistance chart, and avoid Shroud-type weapons — the Hollow line is the most consistently Shroud-resistant faction in the game.
Build-wise, Ranger Sniper and Wizard presets are the safest matchups: they create distance, force the Hollow to commit its windups, and exploit the long recovery frames.
Hollow encounters are also where build experimentation pays off most — the unpredictability rewards adaptive kits over scripted rotations.
All 1 Hollow boss
Best builds for Hollow fights
6 preset builds whose archetype counters the Hollow resistance-profile family — ranked by tier (S → A → B).
- Endgame Meta — 184 ptsSHybrid
Reference build that pushes the 184-point cap. Battlemage core with Healer + Barbarian splice — the build you respec into once everything else unlocks.
- Ranger SniperSRanger
Long-range DPS that opens fights from outside aggro. Stack Marksman + Sharpshooter + Sniper, pair with Runner for kiting between volleys.
- Assassin Dual BladesARanger
Backstab specialist. Dagger Master + Backstab Mastery + Poisoned Blades opens fights from stealth; Silent Stride + Updraft chains escapes when burst doesn't kill.
- Battlemage HybridAHybrid
Melee mage that ditches the staff and stays in plate. INT + STR core, Arsonist + Thunder for burst, Battle Heal + Heavy Plates for staying power.
- Co-op Burst DPSAMage
Group damage specialist. No survival skills — your job is to dump damage while the tank holds aggro and the healer keeps you alive. Highest sustained DPS for 4-player parties.
- Fire Mage StarterAMage
A pure caster opener leaning into fire damage and survivability. Picks up Arsonist + early defensive resistances so the Shroud doesn't melt you mid-cast.
