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The map shows 21 charms you buy or are given rather than find: one pin per charm at the shop that sells it, with the price in Geo from the game's own price sheet, or at the character who hands it over.
Charms by seller: Salubra (5), Sly (4), Divine (3), Leg Eater (3), Iselda (1). Given by: Nymm (1), Seer (1), Sly (1), Troupe Master Grimm (1).
Pins of one shop stand in a row under the shop's pin. Divine's charms and Grimmchild sit at the tent doors in Dirtmouth; Void Heart at the way down to the Abyss room where it is earned.
Costs and effect text for every charm are on the charms page.
How the pins are read: the stock lists of the shops (ShopMenuStock of Sly, Iselda, Salubra and Leg Eater, each item a ShopItemStats with the charm it gives and its price key in the game's price sheet), Divine's three Unbreakable charms with their price keys, and the charms whose giver's own script sets the charm (the Seer, Sly in his basement, Grimm, Nymm; Void Heart from the Abyss). The files hold 21 of them and 21 are placed on the map.
Source: the game files of Hollow Knight, version 1.5.78 (Charm (shop or reward): 21 pins). These pages read the game files of build 1.5.78.11833 (2021). Steam now has 1.5.12620 (March 2026) with fixes and no new areas; PinDrop has not re-read that build.
PinDrop is fan-made and not affiliated with Team Cherry.