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ParYurii Luzhko
Sun Hammer icon — Enshrouded Two-handed Clubs

Sun Hammer

The sun won't drown in the darkness of night. It will rise again.

Weapon stats

Required level
40
Source / drop region
Kindlewastes
Attack speed
0.7s
Scales with
STR (Strength)

Legendary perks (3)

  • Blunt Damage
  • Magic Fire Damage
  • Vital

About this slot

The Two-handed Clubs slot is rated B for current Enshrouded meta. Niche category — only 8 entries. Stamina-efficient burst alternatives for two-handed mains.

Other Two-handed Clubs

Same category — likely alternatives at the same level band.

Sun Hammer FAQ

How do I get Sun Hammer in Enshrouded?

Sun Hammer drops in Kindlewastes. As a legendary weapon, it's gated behind a specific Hollow Halls boss, Sun Temple chest, or biome-specific encounter — farm the region listed above for a guaranteed shot.

What level is required for Sun Hammer?

Sun Hammer requires character level 40 to wield. End-game tier — only viable in Albaneve Summits / Veilwater Basin progression.

What attribute does Sun Hammer scale with?

Sun Hammer is a Two-handed Clubs weapon, which scales with STR (Strength). Invest attribute points into STR to push Sun Hammer's damage to its level cap.

What perks does Sun Hammer have?

Sun Hammer carries 3 named perks: Blunt Damage, Magic Fire Damage, Vital. These compound on top of base damage and are what flag it legendary — mundane drops carry no perks.

What builds use Sun Hammer?

Sun Hammer is a Two-handed Clubs weapon — see the matching build hubs linked above for preset loadouts that prioritise this slot. Best fit is typically the specialist sub-archetype for this weapon family.

Weapon data from Enshrouded Wiki, licensed CC BY-SA 4.0. Stats and perks scraped from the wiki's {{Weapon Stats}} template. Legendary flag = weapon carries named perks (mundane drops have none). Not affiliated with Keen Games.

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