Mage family · 17 skills · 52 pts total
Enshrouded Healer Skill Tree
Group healing + aura support. The co-op-mandatory blue sub-tree.
About the Healer sub-tree
Healer is the dedicated co-op support — Radiant Aura, Water Aura, Martyr, and Life Essences keep your team alive in Hollow Halls. Soloing as pure Healer is slow but sustainable; the typical solo build hybridises into Wizard or Battlemage for damage. The Healer/Battlemage cross-link is one of the strongest mid-game hybrids in Enshrouded.
All Healer skills (17)
Sorted by unlock cost. Hybrid skills appear on multiple sub-tree pages. Click a skill for its detail page.
Intelligence1ptIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point
Spirit1ptIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point
Blink Attack2ptBlinking into an enemy triggers an explosion which deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute.
Emergency Blink2ptYou can blink while being stunned. This will break the stunned state.
Healer2ptHealth gain from healing spells will be increased by 10%.
Healer Ii2ptHealth gain from healing spells will be increased by 20%
Healing Revive2ptRevived players will heal 25% of their health instead of 10%.
Shroud Resistance2ptIncreases Shroud Resistance by 5% which reduces the amount of Shroud damage received.
Waters Of Life2ptIncreases Water Aura healing to 2 Health per 2 points of Intelligence.
Shroud Filter3ptDealing magic weapon damage has a 15% chance to trigger a small flame burst that restores 30 seconds of Shroud Time to you and your allies within 20 meters. Shroud Time Should this time run out, the Shroud will consume you.
Water Aura3ptYou emit a healing aura. It heals all injured allies within 15 meters. The healing scales with your intelligence attribute (1 health for every 2 points of intelligence).
Blink4ptReplaces the Dodge Roll ability with a short range teleport.
Divine Surge5ptHealing spells can perform Critical Strikes that scale with your Critical Strike Damage.
Exalted5ptYou will gain one intelligence for every two levels of the Flame.
Martyr5ptWhen you are killed by an enemy, all allies within 30 meters are healed 50% of their maximum health. Additionally, they receive a Final Blessing buff, which increases their maximum Health by 100 for 15 minutes.
Righteous Fire5ptHealing any target with a spell triggers a burst of fire that deals 50% of the heal amount as Fire damage to nearby Fell enemies.
Shroud Mystery6ptWhen you receive Shroud damage, all players within 20-meters receive 15% increased Shroud Resistance for 30 seconds.
Other sub-trees in the Mage family
Quick facts about Healer
What is the Healer sub-tree in Enshrouded?
Healer is a sub-archetype of the Mage family (spell-based ranged damage + utility — Fireball). Group healing + aura support. The co-op-mandatory blue sub-tree. 17 skills total, 52 skill points to fully unlock.
What are the best Healer skills in Enshrouded?
The skill list below is ranked by unlock cost — the lowest-cost picks are usually your highest cost-per-impact ratio. Hybrid skills (those tagged with two sub-archetypes) act as bridges between sub-trees and let you flex your build mid-progression.
What weapons pair best with Healer?
Healer sits under Mage, so the parent-archetype weapon pairings (staves, wands, spellbooks (drop from Sun Temples + Hollow Halls)) apply. Open the planner from this page to see the full picks for this sub-tree only.
How does Healer differ from base Mage?
Healer is the dedicated co-op support — Radiant Aura, Water Aura, Martyr, and Life Essences keep your team alive in Hollow Halls. Soloing as pure Healer is slow but sustainable; the typical solo build hybridises into Wizard or Battlemage for damage. The Healer/Battlemage cross-link is one of the strongest mid-game hybrids in Enshrouded.