50 skills · 151 pts total
Enshrouded Mage Skill Tree
Ranged casters. Lean into Fire, Ice, Lightning, and Healing — stack INT + Spirit, pair with Sun Aura and Counterstrike to survive at range.
Featured Mage builds
- Fire Mage StarterLevels 10-25 · Flame 3-5
A pure caster opener leaning into fire damage and survivability. Picks up Arsonist + early defensive resistances so the Shroud doesn't melt you mid-cast.
- Battlemage HybridLevels 25-40 · Flame 6-8
Melee mage that ditches the staff and stays in plate. INT + STR core, Arsonist + Thunder for burst, Battle Heal + Heavy Plates for staying power.
- Ice Mage — Crowd ControlLevels 15-35 · Flame 4-7
Slows + freezes everything that breathes. Iceman + Subzero stack chill, Frost amps the elemental damage, Arcane Deflection covers your soft caster body.
- Necromancer Glass CannonLevels 30-45 · Flame 7-9
Dark-arts caster that trades survivability for raw burst. Necromancer + Dark Arts + Abyss carry damage, Bloodletting + Life Essences feed the engine.
- Healer SupportAny · 2-4 player co-op
Co-op cleric. Healer line + Healing Revive + Waters of Life keep the squad upright; Sun Aura + Radiant Aura push passive sustain.
- Starter — First 10 LevelsLevels 1-10 · Flame 1-3
Pick-anything safe spec for fresh saves. One stat-pip + Well Rested + Counterstrike covers any combat path while you decide your archetype.
- Endgame Meta — 184 ptsLevel 45 · Flame 8-9
Reference build that pushes the 184-point cap. Battlemage core with Healer + Barbarian splice — the build you respec into once everything else unlocks.
All Mage skills by unlock cost
Grouped by skill-point cost — the wiki ships no formal tier metadata, so cost is the most reliable progression signal. Click a skill to open its page (description, related skills, builds using it).
1 skill point · 2 skills
2 skill points · 16 skills
ArsonistAll fire damage is increased by an additional 10%.
Blink AttackBlinking into an enemy triggers an explosion which deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute.
CounterstrikeAfter receiving damage there is a 20% chance to reflect 50% of the damage back to the attacker as fire damage. This magical attack can trigger other skills.
Emergency BlinkYou can blink while being stunned. This will break the stunned state.
Fire ResistanceIncreases your Fire Resistance by 5% which reduces the amount of Fire damage received.
HealerHealth gain from healing spells will be increased by 10%.
Healer IiHealth gain from healing spells will be increased by 20%
Healing ReviveRevived players will heal 25% of their health instead of 10%.
Ice ResistanceIncreases your Ice Resistance by 5% which reduces the amount of Ice damage received.
IcemanAll ice damage is increased by an additional 10%.
Shock ResistanceIncreases your Shock Resistance by 5% which reduces the amount of Shock damage received.
Shroud ResistanceIncreases Shroud Resistance by 5% which reduces the amount of Shroud damage received.
Sun AuraUpgrades Radiant Aura to deal 2 fire damage per intelligence.
This Is The WayWhen attacking with a magical weapon all damage is increased by 10%.
ThunderAll shock damage is increased by an additional 10%.
Waters Of LifeIncreases Water Aura healing to 2 Health per 2 points of Intelligence.
3 skill points · 19 skills
Arcane DeflectionOn a successful parry, gain 20 mana.
BegoneA magic-powered punch that pushes and stuns hit foes. Replaces your unarmed attacks as long as you have the necessary mana available: 30 Mana
BloodlettingWhen scoring a critical hit with a magical weapon, there is a 50% chance to spawn 2 health, mana, and/or stamina Orbs. Gathering the Orb replenishes 10% of the respective resource.
Chain HitOn a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per intelligence.
Dark ArtsAll Shrouded damage is increased by an additional 10%.
Eternal SparkWand projectiles have a 25% chance not to consume durability.
FrostWhen receiving melee damage, the attacker will be slowed down for 5 seconds.
LightningAll shock damage is increased by an additional 20%.
NecromancerWhen killing an enemy with a magic weapon, you have a 10% chance to summon a friendly skull companion.
PyromaniacAll fire damage is increased by an additional 20%.
Quick ChargeReduces the time Staffs require to charge-up a spell by 50%.
Radiant AuraAll Fell foes within 5 meters take 1 fire damage per intelligence per second.
Shroud FilterDealing magic weapon damage has a 15% chance to trigger a small flame burst that restores 30 seconds of Shroud Time to you and your allies within 20 meters. Shroud Time Should this time run out, the Shroud will consume you.
StingRepeated wand damage is increased by 20%.
SubzeroAll ice damage is increased by an additional 20%.
UnityDamaging enemies with wands has a 24% chance to recover 4% mana.
Wand MasterAttacking with a wand has a 30% chance to spawn an additional wand projectile that deals 50% damage.
Water AuraYou emit a healing aura. It heals all injured allies within 15 meters. The healing scales with your intelligence attribute (1 health for every 2 points of intelligence).
WizardWhen attacking with a magical weapon your critical hit chance is increased by 10%
4 skill points · 6 skills
AbyssAll Shrouded damage is increased by an additional 20%.
BlinkReplaces the Dodge Roll ability with a short range teleport.
Blood MagicWhen your mana drops below 20%, you restore up to 25% of your max mana at the cost of 1 health per mana. This effect stops at 1 health. Cooldown: 2 minutes
Life BurstWhen killing an enemy with a magic weapon all players within 15 meters of the target gain health equal to 3 times your Intelligence.
Mass DestructionA critical attack with a magic weapon will hit all enemies within 20 meters of the target for 2 Shock damage per intelligence.
TerrorOn a critical hit with a spell, the target will be stunned for 4 seconds.
5 skill points · 6 skills
Arcane ConcentrationYou will gain one spirit for every two levels of the Flame.
Divine SurgeHealing spells can perform Critical Strikes that scale with your Critical Strike Damage.
ExaltedYou will gain one intelligence for every two levels of the Flame.
Life EssencesYour maximum health is increased fivehold by your intelligence attribute.
MartyrWhen you are killed by an enemy, all allies within 30 meters are healed 50% of their maximum health. Additionally, they receive a Final Blessing buff, which increases their maximum Health by 100 for 15 minutes.
Righteous FireHealing any target with a spell triggers a burst of fire that deals 50% of the heal amount as Fire damage to nearby Fell enemies.