
Mage · 2 points
Healer
Health gain from healing spells will be increased by 10%.
Builds that use Healer
- Fire Mage StarterMage
A pure caster opener leaning into fire damage and survivability. Picks up Arsonist + early defensive resistances so the Shroud doesn't melt you mid-cast.
- Healer SupportMage
Co-op cleric. Healer line + Healing Revive + Waters of Life keep the squad upright; Sun Aura + Radiant Aura push passive sustain.
- Endgame Meta — 184 ptsHybrid
Reference build that pushes the 184-point cap. Battlemage core with Healer + Barbarian splice — the build you respec into once everything else unlocks.
Related Mage skills
Same archetype — likely candidates to slot next to Healer in a build.
Intelligence1pIncreases your Intelligence attribute by 1 Increases Magic damage by 5% per Attribute Point
Spirit1pIncreases your Spirit attribute by 1 Increases Mana by 20 per Attribute Point
Arsonist2pAll fire damage is increased by an additional 10%.
Blink Attack2pBlinking into an enemy triggers an explosion which deals fire damage in a small range. Damage and mana cost scale with the intelligence attribute.
Counterstrike2pAfter receiving damage there is a 20% chance to reflect 50% of the damage back to the attacker as fire damage. This magical attack can trigger other skills.
Emergency Blink2pYou can blink while being stunned. This will break the stunned state.
Fire Resistance2pIncreases your Fire Resistance by 5% which reduces the amount of Fire damage received.
Healer Ii2pHealth gain from healing spells will be increased by 20%
Healing Revive2pRevived players will heal 25% of their health instead of 10%.
Ice Resistance2pIncreases your Ice Resistance by 5% which reduces the amount of Ice damage received.
Iceman2pAll ice damage is increased by an additional 10%.
Shock Resistance2pIncreases your Shock Resistance by 5% which reduces the amount of Shock damage received.