Co-op Burst DPS
Group damage specialist. No survival skills — your job is to dump damage while the tank holds aggro and the healer keeps you alive. Highest sustained DPS for 4-player parties.
Skills in this build
Stat priority
- Primary
- INT — pure damage scaling. Every pip is more DPS.
- Secondary
- Spirit — depth of mana pool. Without 5+ Spirit pips, rotations break on long fights.
Recommended weapons
- Primary
- [Staff](/enshrouded/weapons/category/staves) — fire-element first; dark-element after Abyss unlocks.
- Secondary
- [Wand](/enshrouded/weapons/category/wands) for fast-cast top-ups when mana is low.
Armor
Light [Magic Armor](/enshrouded/armor/category/magic-armor) — INT + mana-regen mods only.
Food & consumables
- INT-boost stew (mandatory)
- Mana-regen tea (mandatory)
- Crit-chance dish for boss pulls
Playstyle
Stack damage. Open with Bloodletting to mark the highest-HP target. Pyromaniac + Arsonist stack DoTs; Thunder for AoE on adds. Abyss is the burst spike — fire it when Bloodletting tick is highest. Blink only when threat is imminent — the build has no other defence. You play behind the tank and beside the healer; misposition once and the team wipes.
Strengths & weaknesses
Pros
- Highest group-DPS in the game when fully geared
- Multi-archetype damage skills cover every resistance profile
- Strong against high-HP single targets (Veilwater bosses)
Cons
- Zero survival skills — total reliance on team
- Mana-hungry; one boss phase without regen ends rotations
- Useless solo — no defensive picks
Synergies & counters
Pairs with
- · Sword & Board Tank — soaks aggro while you free-cast
- · Healer Support — keeps your glass body alive
- · Ice Mage CC — frozen targets eat doubled damage from your stack
Struggles against
- · Solo content — die instantly
- · Bosses with high mana-burn / silence abilities
Level-by-level skill order
Suggested progression by level band. The planner enforces the 184-point cap; click any skill to jump to its detail page.
Levels 1-15
2 skillsINT pips first. Arsonist base. Don't take this build before level 25.
Levels 15-30
3 skillsPyromaniac + Thunder + Spirit pips. Switch to this build around level 30.
Levels 30-45
4 skillsDark Arts + Bloodletting + Abyss + Blink complete the rotation.
FAQ
- Is Co-op Burst DPS good solo?
- No. The build has zero survival picks; solo you die instantly. If you're solo, pick Solo Adventurer Hybrid or Fire Mage Starter.
- What group composition does this build need?
- Minimum: 1 tank (Sword & Board) + 1 healer (Healer Support). Ideal: tank + healer + Ice Mage CC + this build. 4-player parties only.
- Co-op Burst DPS vs Necromancer Glass Cannon?
- Same damage tier; Burst DPS adds Pyromaniac + Thunder for AoE coverage. Necromancer specialises in single-target; Burst DPS is more versatile.
Related Mage builds
- Fire Mage StarterA
A pure caster opener leaning into fire damage and survivability. Picks up Arsonist + early defensive resistances so the Shroud doesn't melt you mid-cast.
- Battlemage HybridA
Melee mage that ditches the staff and stays in plate. INT + STR core, Arsonist + Thunder for burst, Battle Heal + Heavy Plates for staying power.
- Ice Mage — Crowd ControlA
Slows + freezes everything that breathes. Iceman + Subzero stack chill, Frost amps the elemental damage, Arcane Deflection covers your soft caster body.
- Necromancer Glass CannonA
Dark-arts caster that trades survivability for raw burst. Necromancer + Dark Arts + Abyss carry damage, Bloodletting + Life Essences feed the engine.


