45 skills · 150 pts total
Enshrouded Warrior Skill Tree
Melee frontline. STR + CON foundation, Heavy/Shiny Plates for mitigation, Brute + Slasher for damage, Battle Heal + Absorb for sustain.
Featured Warrior builds
- Sword & Board TankLevels 20-35 · Flame 5-7
Plate-armor frontline that eats hits and counters. Heavy/Shiny Plates + Brute keep damage low, Battle Heal + Absorb close the gap on health management.
- Battlemage HybridLevels 25-40 · Flame 6-8
Melee mage that ditches the staff and stays in plate. INT + STR core, Arsonist + Thunder for burst, Battle Heal + Heavy Plates for staying power.
- Berserker BarbarianLevels 30-45 · Flame 7-9
2-hander tornado. Barbarian + Blood Rage drive damage uphill the longer the fight runs, Whirlwind Crescendo + Relentless keep the chain going.
- Starter — First 10 LevelsLevels 1-10 · Flame 1-3
Pick-anything safe spec for fresh saves. One stat-pip + Well Rested + Counterstrike covers any combat path while you decide your archetype.
- Endgame Meta — 184 ptsLevel 45 · Flame 8-9
Reference build that pushes the 184-point cap. Battlemage core with Healer + Barbarian splice — the build you respec into once everything else unlocks.
All Warrior skills by unlock cost
Grouped by skill-point cost — the wiki ships no formal tier metadata, so cost is the most reliable progression signal. Click a skill to open its page (description, related skills, builds using it).
1 skill point · 2 skills
2 skill points · 9 skills
BruteAll melee blunt damage is increased by an additional 10%.
Heavy HandedAn enemy's stun bar is increased by an additional 20% when attacking into their block with a melee weapon.
Heavy PlatesThe maximum amount of physical damage your armor is able to mitigate is increased by 10%
Shiny PlatesPhysical armor gains 10% more armor points.
SlasherAll melee cutting damage is increased by an additional 10%.
Soaked DogWeakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 10% instead of 20%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over.
The Warrior's PathWhen attacking with a melee weapon all damage is increased by 10%.
ThrustAll melee piercing damage is increased by an additional 10%.
Vigorous DeflectionYou gain 30 stamina when you parry an enemy's attack.
3 skill points · 17 skills
AbsorbWhen you suffer magical damage, you have a 10% chance to generate 1 mana for each health point lost.
Arch NemesisWhenever an ally draws the attention of an enemy, you draw twice as much.
Battle HealWhen dealing critical damage with a melee weapon, you will heal 5% of your maximum health.
Blood WarriorSpawn a health orb after defeating an enemy with a Sneak Attack or Merciless Attack. Gathering the orbs replenishes 10% of your health.
BreachAn overpowered enemy suffers 100% more melee damage for 3 seconds. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.
ButcherAll melee cutting damage is increased by an additional 20%.
Crash Down AttackWhen equipped with a Melee weapon, you can perform a jump attack during the descent of your jump. Crash Down deals 50% more weapon damage in a small blast radius and costs Stamina according to the weapon's weight. Cost: 35-60 Stamina Block Breaker This special attack fills a blocking enemy's Stun Bar twice as much when hit.
FeastMeat now increases health by an additional 15%.
FinesseOne-handed melee weapons and daggers have a 20% chance not to lose durability.
Hammer TimeAll melee blunt damage is increased by an additional 20%.
PierceAll melee piercing damage is increased by an additional 20%.
PurificationAfter defeating a Shroud infested foe with a melee weapon you replenish +5 seconds of Shroud Time. Shroud Time Should this time run out, the Shroud will consume you.
ShockwaveTrigger a shockwave when you parry an attack or overpower an enemy. The shockwave pushes back nearby enemies. It also increases their stun bar, scaling with your strength attribute. Overpower To overpower an enemy, fill their stun bar by attacking while they block or by parrying their attacks.
SteadfastDefeating an enemy with a melee weapon restores 1 durability to that weapon.
TowerWhen there are three or more enemies within 20 meters you suffer 10% less physical damage.
Upwards Slash AttackWhen equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina
WardenWhen there are three or more enemies within 20 meters you suffer 15% less magical damage.
4 skill points · 6 skills
Evasion AttackWhen equipped with a melee weapon, you can perform an evade attack which dashes towards the enemy and deals more weapon damage with [LMB]. Cost: 20 Stamina
SnapRestores 10% mana when triggering the Merciless Attack.
Soul LeechWhen killing an enemy with a melee weapon all players within 15 meters of the target gain 20 mana.
Titan EdgeGreatswords damage is increased by 10%.
VeteranWhen attacking with a melee weapon your critical hit chance is increased by 10%.
Wet DogWeakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration are reduced by 20% instead of 30%. Wet Reduces Stamina and Stamina Regeneration by 30% for 15 minutes. Warmth reduces the remaining duration. Soaked Reduces Stamina and Stamina Regeneration by 30% for 30 seconds. Also reduces Ice and Shock Resistances by 30% but increases Fire Resistances by 30%. Soaked can be applied to enemies. Soaked duration can not be reduced by warmth and Wet debuff starts after it is over.
5 skill points · 11 skills
BarbarianYou will gain one strength level for every two levels of the Flame.
BashYour parry bashes the enemy for 20 blunt damage. The damage is increased by your strength attribute.
Blood RageWhen an enemy is killed within 10 meters with a melee weapon, the damage done with melee weapons is increased by 20% for 10 seconds.
Earth AuraYou emit a protective aura that reduces all incoming damage by 10% for you and allies within 10 meters.
Heavy SpecializationAllows you to attack faster with Two-Handed weapons.
NemesisWhenever an ally draws the attention of an enemy, you draw it in equal measures.
RelentlessDealing critical damage with a two-handed weapon increases your critical chance by another 10% for the next hit.
Splash DashAllows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina
Swift BladesAllows you to attack faster with one-handed swords and axes.
Thick SkinYou will gain one constitution for each two levels of the Flame.
Whirlwind CrescendoWhen equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina
