
Ranger · 3 points
Kick
When equipped with a Melee weapon you can perform a Kick by attacking while blocking. Kick deals little damage but hits the target with massive force to fill up the enemies Stun Bar and pushes them back. Stun Bar increase scales with Dexterity. Stun time depends on the enemy's size. Overpower Attacking blocking enemies or parrying their attacks fills their Stun Bar until they become overpowered. Overpowered enemies are open for Merciless Attacks.
Builds that use Kick
Related Ranger skills
Same archetype — likely candidates to slot next to Kick in a build.
- Crash Down: Force1p
When attacking from a double jump, Crash Down deals 20% more weapon damage.
Dexterity1pIncreases your Dexterity attribute by 1 Increases Bow and Dagger damage by 5% per Attribute Point
Endurance1pIncreases your Endurance attribute by 1 Increases Stamina by 10 per Attribute Point
Skill Shot1pStriking enemy weak points, such as heads or exposed hearts, is considered a Skillshot.
Airborne2pGliders consume 30% less stamina
Counter Battery2p+15% damage to ranged enemies.
Inner Fires2pMaximum Shroud Time increased by 2 minutes, allowing you to explore for longer. Shroud Time Should this time run out, the Shroud will consume you.
Marksman2pAll damage dealt with ranged weapons is increased by 10%
Rebound2pBase stamina regeneration is increased by 10%.
Runner2pSprinting speed increased by 10% and stamina consumption decreased by 10%
Sharpshooter2pAll ranged damage is increased by an additional 20%
Snake Eater2pIncreases your poison resistance by 5%, which reduces the amount of poison damage received.